Here at Black Hive, we've been working on this top secret game that we've been teasing on social media. Well, we’ve finally made the big announcement… we are working on Kova, a 2D sci-fi, RPG metroidvania. We have been developing this title for the past few months and have launched our Steam Greenlight campaign here, so click on over and give us a vote. In less than a week we broke the top 50 games out of over 3,000 games also trying to get greenlit, thanks to the great community there!
Author: Robert Haynie
Things are beginning to move quickly here at Black Hive. With the unveiling of our new game on the horizon, everyone is working hard to get things ready for its official announcement. For me, it means that I’m moving on to bigger things; namely, the pre-production process of new planets. It’s been a while since my last update on what I am personally working on, so I figured that I would fill everyone in.
Everyone these days wants to get into the tech industry and into programming, but honestly you shouldn't. It's hard work, long hours, not always a great payoff, and people expect a lot from you. Are you still with me? Great, then I should also tell you that it can be rewarding (at times), you get to learn a lot, and it honestly is fun. If you are just starting out and exploring the idea, then if can be daunting finding your start and the right direction to go in.
Author: Robert Haynie
Greetings! I am Rob the intern, and I work at Black Hive Media. My purpose today and in the future is to provide some insight into what I do here, as well as offer my perspective on various game design topics. In general, this is an opportunity for me to share my experience with anyone who will listen. So, stay a while and listen! (or read)
Being able to communicate with everyone on the team is one of the keys to getting a project to production. Even when everyone is in the same office, chat seems to be easier at times (somehow). In my years of development experience I've used an array of communication tools. While some have been proven worthy, others just need more time in the oven.
One of my many favorite things about switching to Unity3d is the availability of asset packages on the Unity store. It makes it feel as though I have another programmer on board, since I can spend less time reinventing the wheel and more time writing custom code for our game. While there are plenty of free packages on Unity that might be worth your time, these are some that I feel are worth the money.
I do not personally know any other women software engineer, aside from myself. I've only even met a handful, if that. And with only 20% of software engineers being women, it isn't that shocking. You're probably either thinking, "So what." or less likely "Me too!". If you're in the "me too" camp, then you've some how been affected by this statistic and yet you are still here. Bravo! There are many obstacles in choosing a career path where you are the minority (regardless of the field), but with that comes the great resources to help overcome them.
Did hell just freeze over?
In Microsoft's continued reach out to other platforms, developers can now use a version of their premiere IDE, Visual Studio, on Mac OS. While it's not the full-blown version Windows users can take advantage of, it does allow ease of workflow for multiplatform developers. Mac and Windows users can share projects as well as use Xamarin to develop apps for Windows, iOS, and Android as well as server development via .Net Core.
While this sounds kinda crazy on the surface for the tech giant, it's really an almost predictable move in line with their current "cloud first" strategy. Microsoft has been open to multiplatform in recent years, offering many tools and software across multiple operating systems and not requiring Windows to utilize their services.
The preview should drop November 16th at Microsofts Connect Conference
Game engines are an invaluable tool for developers and in my previous article I laid out our transition from using frameworks like Cocos2d and Cocos2d-x to more robust engines for console development like Unity3d. While I love using Cocos2d-x for mobile and have used it for years, Unity3d also supports all mobile platforms. Can we commit to using just one engine for our mobile development needs? If so, which one will better suite our needs?
In 2009, I started teaching myself objective-c. Apple opened up the iOS App store, and it was the first time self-publishing was easy and approachable. We (my husband and I) had some ideas, started our company and I threw myself to the wolves to start learning to code. Little did I know back then how hard it was to create a game with out a game engine.