Here at Pixel Rants, we also (mainly) run the development studio Black Hive (Media). We've been in business since 2009, doing development and releasing on mobile platforms. However, most of our work was on-contract basis for other companies and studios. We're ready to dig back into independent games.
Last year, Mandy and I quit our office jobs we had along side indie development. We actually worked together! It was mobile-game related, but creative differences with management and work environment pushed us to go full independent. We had never gone full-indie until now. Usually, one of us was always in another job.
Once we went indie, we hit the ground running. We wrapped up contract work with our previous employer and immediately started on a game for Halloween, which we've posted about here. We set out to make a multiplatform mobile game in 2 months. It was ambitious, but we pulled it off. We knew the game was very niche, and sales proved that. But with a new portfolio entry comes new work. Shortly afterwards, we entered into a few contracts, one of which lasted much longer than anticipated (6+ months). It seemed we were again at the mercy of outside creativity. Then a big change happened.
Last year, we also got approved for console development and received devkits. This was huge for us! But it also meant changing a lot of our tech over and getting a grasp of these machines. It really didn't take long before we were up and running, and things were moving fast. Maybe we're ready to go full-indie again! YESSSSSSSSSSSS
All seemed well, until we put ourselves in a pickle. We had been mulling over the idea of selling our house of 9 years and building something that fit our more green aspirations. We figured getting our house on the market and sold would be a slow process, but it was only days after we talked to our agent that the house was listed and under contract. WTF. SRSLY
Slightly panick-stricken, we thought we could juggle development, moving, and contract work. We were wrong. So wrong. Anything dev-related was put on the back burner to moving and contract work. We were very hands-on in our house build, which became our priority so that we could return to normalcy sooner, to once again be able to do development. At this point, that felt like a pipe dream.
We kicked our own ass, worked daily along side our contractor and we got it (mostly) done. Fuck yea, finally. The time has come. We are once again digging in and developing our new unannounced console game. While we haven't fully nailed down our released strategy, we do know that we'll be writing up development updates here, as we are a dev-related site after all. So, please, follow along!
We have MANY more updates in the coming weeks, but we'll close with a very very sneak peek of what we're working on.